MagBall for Ouya: A Game Jam Debriefing
Thursday, January 31st, 2013
My original intent was to write a blog post every day during the jam, but unfortunately I was so involved in improving the game I just couldn’t find the time. Instead I will just give you the whole story in one shot. So here begins the story of MagBall. The Rules For those who don’t [...]
Posted in Android, Development, Ouya
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OUYA: Create
Tuesday, January 15th, 2013
I have decided to attempt to build a game in 10 days. The game will be submitted to Create, a contest being put on by Ouya and Kill Screen. If you don’t know, the Ouya is an upcoming game console recently funded via Kickstarter. It is a small, open, Android based console with HDMI out, [...]
Posted in Android, Development, Ouya
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AquaWars: Quick Check-Up
Sunday, December 9th, 2012
Another long period has passed without much of an update, sorry for that. I have been quite busy working on AquaWars and some other contract work. The plan is now to launch AquaWars in January. I wanted to launch this month, but with the iTunes Connect shutdown and plethora of sales it isn’t the best [...]
Posted in Development, iOS, iPad, iPhone
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Call For Beta Testers
Saturday, June 30th, 2012
So I am looking for testers for AquaWars. Here is the signup link: http://tflig.ht/enMnwr Only requirement is a device with iOS 4.1 or higher. Next week I will be posting this to the TouchArcade forums, so get in now while you can!
Posted in Development, iOS, iPad, iPhone
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Week of June 17th: Weekly Update!
Friday, June 22nd, 2012
So it has been a while. Only two weeks actually, but when I am used to writing weekly posts it certainly feels like a long time. I think I can safely say that I am 10% away from being finished, which really means I have 90% of the work left. But it does mean that [...]
Posted in Development, iOS, iPad, iPhone
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No AquaWars Update This Week…
Saturday, May 19th, 2012
If you haven’t noticed, I have yet to upload an AquaWars development diary post this week. That is because there isn’t one! Yes, I know you all must be quite disappointed. Instead I spent time this week working on my client project and a very large update to Rocket Chimp! The update will be adding [...]
Posted in Development, iOS, iPad, iPhone
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AquaWars Development Diary – Week 5
Sunday, May 13th, 2012
5 weeks in. I don’t like starting out like this, but I had yet another real life set back this week. My dad was having chest pains and ended up in the ER. Turns out he had a minor heart attack and had to have a stent put in. He is doing ok now, thank [...]
Posted in Development, iOS, iPad, iPhone
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AquaWars Development Diary – Week 4
Saturday, May 5th, 2012
Here we are again, yet another week has gone by. This week was a lot more productive, but I still feel that I could’ve done better. I guess that is Just part of being an indie developer. This week I began to work on some of the in game menus. The main reason I did [...]
Posted in Development, iOS, iPad, iPhone
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AquaWars Development Diary – Week 3
Friday, April 27th, 2012
So it is the end of the third week. Unfortunately life has thrown a couple of obstacles in the way, meaning I did not get as much done thus week as I wanted to. On Sunday I got a stomach virus that made it quite difficult to work on anything, and the next two days [...]
Posted in Development, iOS, iPad, iPhone
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AquaWars Development Diary – Week 2
Friday, April 20th, 2012
So the second week of development has come to an end. This week was primarily back end work to build foundations for the game, although I did end up adding a few cool front end features as well. I’ll go over one of those first. One thing I knew I wanted in the game since [...]