Posts Categorized: iPad

Announcing Quenched for iOS & Android

We all know we’re supposed to drink more water. But between overly complicated fitness apps, nagging notifications, and clunky interfaces, tracking your daily intake often feels like just another chore.That’s why I built Quenched, a clean, intuitive water tracker designed to build a simple hydration rhythm and then get completely out of your way. That’s… Read more »

Dogemate Bugfix & Features Update

It has only been a few days since Dogemate was released, but dogeapi.com has made a slight change to their API that broke the USD price checker. Yesterday I submitted version 1.1.0 for an expedited review so hopefully it will be available soon. The new version adds both currency conversion and two new Bitcoin exchange… Read more »

AquaWars: Quick Check-Up

Another long period has passed without much of an update, sorry for that. I have been quite busy working on AquaWars and some other contract work. The plan is now to launch AquaWars in January. I wanted to launch this month, but with the iTunes Connect shutdown and plethora of sales it isn’t the best… Read more »

Call For Beta Testers

So I am looking for testers for AquaWars. Here is the signup link: http://tflig.ht/enMnwr Only requirement is a device with iOS 4.1 or higher. Next week I will be posting this to the TouchArcade forums, so get in now while you can!

Week of June 17th: Weekly Update!

So it has been a while. Only two weeks actually, but when I am used to writing weekly posts it certainly feels like a long time. I think I can safely say that I am 10% away from being finished, which really means I have 90% of the work left. But it does mean that… Read more »

No AquaWars Update This Week…

If you haven’t noticed, I have yet to upload an AquaWars development diary post this week. That is because there isn’t one! Yes, I know you all must be quite disappointed. Instead I spent time this week working on my client project and a very large update to Rocket Chimp! The update will be adding… Read more »

AquaWars Development Diary – Week 4

Here we are again, yet another week has gone by. This week was a lot more productive, but I still feel that I could’ve done better. I guess that is Just part of being an indie developer. This week I began to work on some of the in game menus. The main reason I did… Read more »

AquaWars Development Diary – Week 3

So it is the end of the third week. Unfortunately life has thrown a couple of obstacles in the way, meaning I did not get as much done thus week as I wanted to. On Sunday I got a stomach virus that made it quite difficult to work on anything, and the next two days… Read more »

AquaWars Development Diary – Week 2

So the second week of development has come to an end. This week was primarily back end work to build foundations for the game, although I did end up adding a few cool front end features as well. I’ll go over one of those first. One thing I knew I wanted in the game since… Read more »