Posts Categorized: Development

Dogemate Bugfix & Features Update

It has only been a few days since Dogemate was released, but dogeapi.com has made a slight change to their API that broke the USD price checker. Yesterday I submitted version 1.1.0 for an expedited review so hopefully it will be available soon. The new version adds both currency conversion and two new Bitcoin exchange… Read more »

MagBall for Ouya: A Game Jam Debriefing

My original intent was to write a blog post every day during the jam, but unfortunately I was so involved in improving the game I just couldn’t find the time. Instead I will just give you the whole story in one shot. So here begins the story of MagBall. The Rules For those who don’t… Read more »

OUYA: Create

I have decided to attempt to build a game in 10 days. The game will be submitted to Create, a contest being put on by Ouya and Kill Screen. If you don’t know, the Ouya is an upcoming game console recently funded via Kickstarter. It is a small, open, Android based console with HDMI out,… Read more »

AquaWars: Quick Check-Up

Another long period has passed without much of an update, sorry for that. I have been quite busy working on AquaWars and some other contract work. The plan is now to launch AquaWars in January. I wanted to launch this month, but with the iTunes Connect shutdown and plethora of sales it isn’t the best… Read more »

Call For Beta Testers

So I am looking for testers for AquaWars. Here is the signup link: http://tflig.ht/enMnwr Only requirement is a device with iOS 4.1 or higher. Next week I will be posting this to the TouchArcade forums, so get in now while you can!

Week of June 17th: Weekly Update!

So it has been a while. Only two weeks actually, but when I am used to writing weekly posts it certainly feels like a long time. I think I can safely say that I am 10% away from being finished, which really means I have 90% of the work left. But it does mean that… Read more »

No AquaWars Update This Week…

If you haven’t noticed, I have yet to upload an AquaWars development diary post this week. That is because there isn’t one! Yes, I know you all must be quite disappointed. Instead I spent time this week working on my client project and a very large update to Rocket Chimp! The update will be adding… Read more »

AquaWars Development Diary – Week 4

Here we are again, yet another week has gone by. This week was a lot more productive, but I still feel that I could’ve done better. I guess that is Just part of being an indie developer. This week I began to work on some of the in game menus. The main reason I did… Read more »

AquaWars Development Diary – Week 3

So it is the end of the third week. Unfortunately life has thrown a couple of obstacles in the way, meaning I did not get as much done thus week as I wanted to. On Sunday I got a stomach virus that made it quite difficult to work on anything, and the next two days… Read more »